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PvpGame Class
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Represents the v2/pvp/games endpoint.
Inheritance Hierarchy
SystemObject
  GW2CSharp.V2.Authenticated.Pvp.GamesPvpGame

Namespace: GW2CSharp.V2.Authenticated.Pvp.Games
Assembly: GW2CSharp (in GW2CSharp.dll) Version: 0.15.0.0 (0.15)
Syntax
C#
public class PvpGame

The PvpGame type exposes the following members.

Constructors
  NameDescription
Public methodPvpGame
Initilitation of a new pvpgame object.
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Properties
  NameDescription
Public propertyEnded
A timestamp of when the match ended.
Public propertyId
The game's UUID.
Public propertyMapId
The map the match was played on, cross-referenced from /v2/maps.
Public propertyProfession
The profession the player was playing during the match.
Public propertyResult
The result of the match.
Public propertyScore
The ending score of the teams.
Public propertyStarted
A timestamp of when the match started.
Public propertyTeam
The team the player was on during the match.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also