PvpGame Class |
Namespace: GW2CSharp.V2.Authenticated.Pvp.Games
public class PvpGame
The PvpGame type exposes the following members.
Name | Description | |
---|---|---|
![]() | Ended |
A timestamp of when the match ended.
|
![]() | Id |
The game's UUID.
|
![]() | MapId |
The map the match was played on, cross-referenced from /v2/maps.
|
![]() | Profession |
The profession the player was playing during the match.
|
![]() | Result |
The result of the match.
|
![]() | Score |
The ending score of the teams.
|
![]() | Started |
A timestamp of when the match started.
|
![]() | Team |
The team the player was on during the match.
|
Name | Description | |
---|---|---|
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |